Throughout the past 6 years at LANClan, I have been able to successfully conceive and produce various projects all the way to publication. I have adopted the latest technologies available and carefully optimized assets for public distributions. This gallery is a sampled collection of those projects. Some projects are dated by the platforms on which they were originally designed for. As technologies have evolved, so do the works sampled.

Demo Reels and Video Projects

Game Animations : A close look at the viewmodel animations and game mechanics I've created and coded for Revolt Source, The Decimation.
YouTube video: HERE!

Pinball: A school project using Bryce3D and I-movie, this video demonstrates my ability to conceive an idea based on the platform and applications assigned.
YouTube video: HERE!

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Projects

Killpoint MP
Developer: LANClan
Publisher: Kuma Games

Killpoint MP was based off of the mini-series show on Spike Tv.
KumaGames sub contracted LANClan to develop a multiplayer game featuring events and depictions of the show on Valve's Source Engine
.

On The Killpoint MP project, my positions were:
Producer, C++ Programer, Animator, Mapper, Environment Materials, 2d art, Scripting, build compiling and distribution, Character Rigging, Sound Editing and creation.



Spike Channel Commercial: Here

KUMAGAMES.com
Spiketv.com
LANClan.com

 

Revolt: Total Conversion for Call of Duty

Revolt: COD was the most popular total conversion modification
for 2003's PC game of the year Call of Duty. It took the
World War 2 setting into the 21st century by using the
current war in Iraq as a backdrop. It also introduced the
ground breaking Revolt Weapons System.

On Revolt - COD my positions included:
Producer, Animator, Mapper, Environment Materials, 2d art, Scripting, build
compiling and distribution, Character Rigging, Sound Editing and creation.

Youtube.com Trailer

Website

......PC Gamer.............Game Informer
July 2004................July 2005
..........

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Revolt: The Decimation for the Source Engine

Revolt: The Decimation is a total conversion based on
Valve's Source Engine. It features the return of the
Revolt Weapon System as well as the introduction of multi-phased team based objectives. It lies in a fictional world that may have been if history were changed by on one single event.

On Revolt - Source my positions included:
Producer, C++ Programer, Animator, Mapper, Environment Materials, 2d art, Scripting, build compiling and distribution, Character Rigging, Sound Editing and creation.

GameSpy Review

Website
Decimation Videos on YouTube
Documentation
LANClan.com

 

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Name: Daniel Rapp
Email: Spaid@lanclan.com
Age: 29

Skills: C++ Programming, Character Animation and Rigging, Skinning Displacements & Materials, 2d art, Game Play Analysis.
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